Previous | Contents | Index | Next

Index

Black Box: Chapter 19
Bridges: Chapter 26
bugs: Chapter 1
command line: Section 2.2, Section 2.4, Section 2.5
common features: Chapter 2
controls: Section 2.1
controls, for Black Box: Section 19.1
controls, for Bridges: Section 26.1
controls, for Cube: Section 4.1
controls, for Dominosa: Section 17.1
controls, for Fifteen: Section 5.1
controls, for Filling: Section 29.1
controls, for Flip: Section 14.1
controls, for Galaxies: Section 28.1
controls, for Guess: Section 15.1
controls, for Inertia: Section 24.1
controls, for Keen: Section 30.1
controls, for Light Up: Section 21.1
controls, for Loopy: Section 23.1
controls, for Magnets: Section 33.1
controls, for Map: Section 22.1
controls, for Mines: Section 12.1
controls, for Net: Section 3.1
controls, for Netslide: Chapter 9
controls, for Pattern: Section 10.1
controls, for Pearl: Section 36.1
controls, for Pegs: Section 16.1
controls, for Range: Section 35.1
controls, for Rectangles: Section 8.1
controls, for Same Game: Section 13.1
controls, for Signpost: Section 34.1
controls, for Singles: Section 32.1
controls, for Sixteen: Section 6.1
controls, for Slant: Section 20.1
controls, for Solo: Section 11.1
controls, for Tents: Section 25.1
controls, for Towers: Section 31.1
controls, for Twiddle: Section 7.1
controls, for Undead: Section 37.1
controls, for Unequal: Section 27.1
controls, for Unruly: Section 38.1
controls, for Untangle: Section 18.1
copy: Section 2.1
copyright: Appendix A
Cube: Chapter 4
‘Custom’, menu option: Section 2.3
default parameters, specifying: Section 2.4
Dominosa: Chapter 17
Edit menu: Section 2.1
exit: Section 2.1
feedback: Chapter 1
Fifteen: Chapter 5
File menu: Section 2.1
Filling: Chapter 29
Flip: Chapter 14
format, ID: Section 2.2
four-colouring: Chapter 22
FreeNet: Chapter 3
Futoshiki: Chapter 27
Galaxies: Chapter 28
game ID: Section 2.2
game ID, format: Section 2.2
game ID, generating: Section 2.5
Game menu: Section 2.1, Section 2.2
generating game IDs: Section 2.5
Guess: Chapter 15
Hitori: Chapter 32
ID format: Section 2.2
ID, game: Section 2.2
Inertia: Chapter 24
initial state: Section 2.2
Janko: Chapter 33, Chapter 34
Keen: Chapter 30
KenKen: Chapter 30
keys: Section 2.1
keys, for Black Box: Section 19.1
keys, for Cube: Section 4.1
keys, for Fifteen: Section 5.1
keys, for Flip: Section 14.1
keys, for Guess: Section 15.1
keys, for Inertia: Section 24.1
keys, for Net: Section 3.1
keys, for Same Game: Section 13.1
Latin square: Chapter 27
licence: Appendix A
licence, MIT: Chapter 1, Appendix A
Light Up: Chapter 21
Linux: Chapter 1, Section 2.5
load: Section 2.1, Section 2.5
Loopy: Chapter 23
Mac OS X: Chapter 1, Section 2.1, Section 2.2, Section 2.4
Magnets: Chapter 33
Map: Chapter 22
Mastermind: Chapter 15
Mines: Chapter 12
MIT licence: Chapter 1, Appendix A
Net: Chapter 3
NETGAME.EXE: Chapter 3
Netslide: Chapter 9
NetWalk: Chapter 3
new game: Section 2.1
Nikoli: Chapter 8, Chapter 11, Chapter 20, Chapter 21, Chapter 23, Chapter 26, Chapter 28, Chapter 29, Chapter 32, Chapter 35, Chapter 36
nonograms: Chapter 10
parameters: Section 2.2, Section 2.3
parameters, for Black Box: Section 19.2
parameters, for Bridges: Section 26.2
parameters, for Cube: Section 4.2
parameters, for Dominosa: Section 17.2
parameters, for Fifteen: Section 5.2
parameters, for Filling: Section 29.2
parameters, for flip: Section 14.2
parameters, for Galaxies: Section 28.2
parameters, for Guess: Section 15.2
parameters, for Inertia: Section 24.2
parameters, for Keen: Section 30.2
parameters, for Light Up: Section 21.2
parameters, for Loopy: Section 23.2
parameters, for Magnets: Section 33.2
parameters, for Map: Section 22.2
parameters, for Mines: Section 12.2
parameters, for Net: Section 3.2
parameters, for Netslide: Chapter 9
parameters, for Pattern: Section 10.2
parameters, for Pearl: Section 36.2
parameters, for Pegs: Section 16.2
parameters, for Range: Section 35.2
parameters, for Rectangles: Section 8.2
parameters, for Same Game: Section 13.2
parameters, for Signpost: Section 34.2
parameters, for Singles: Section 32.2
parameters, for Sixteen: Section 6.2
parameters, for Slant: Section 20.2
parameters, for Solo: Section 11.2
parameters, for Tents: Section 25.2
parameters, for Towers: Section 31.2
parameters, for Twiddle: Section 7.2
parameters, for Undead: Section 37.2
parameters, for Unequal: Section 27.2
parameters, for Unruly: Section 38.2
parameters, for Untangle: Section 18.2
patches: Chapter 1
Pattern: Chapter 10
Pearl: Chapter 36
Pegs: Chapter 16
Planarity: Chapter 18
PostScript: Section 2.5
preferences, specifying default: Section 2.4
preset: Section 2.3
printing, on Unix: Section 2.5
printing, on Windows: Section 2.1
15-puzzle: Chapter 5
Puzzle Palace: Chapter 8
quit: Section 2.1
Random Seed: Section 2.2
Range: Chapter 35
Rectangles: Chapter 8
redo: Section 2.1
restart game: Section 2.1
Same Game: Chapter 13
save: Section 2.1, Section 2.5
shortcuts (keyboard): Section 2.1
shortcuts (keyboard), for Black Box: Section 19.1
shortcuts (keyboard), for Cube: Section 4.1
shortcuts (keyboard), for Fifteen: Section 5.1
shortcuts (keyboard), for Flip: Section 14.1
shortcuts (keyboard), for Guess: Section 15.1
shortcuts (keyboard), for Inertia: Section 24.1
shortcuts (keyboard), for Net: Section 3.1
shortcuts (keyboard), for Same Game: Section 13.1
Signpost: Chapter 34
Singles: Chapter 32
Sixteen: Chapter 6
Skyscrapers: Chapter 31
Slant: Chapter 20
Solitaire, Peg: Chapter 16
Solo: Chapter 11
solve: Section 2.1
source code: Chapter 1
‘Specific’, menu option: Section 2.2
state, initial: Section 2.2
Tents: Chapter 25
Towers: Chapter 31
Twiddle: Chapter 7
Type menu: Section 2.3
Undead: Chapter 37
undo: Section 2.1
Unequal: Chapter 27
Unix: Chapter 1, Section 2.5
Unruly: Chapter 38
Untangle: Chapter 18
version: Section 2.2
website: Chapter 1
Windows: Chapter 1, Chapter 3


[$Id: puzzles.but 9828 2013-04-12 16:28:55Z simon $]