from: the Asimov collection B U R E A U C R A C Y (Infocom) NOTE: You must fill out the first form and write it down, as you will need it often. The game begins when you move into a new apartment and are preparing to fly to Paris - and you can't find the $75 check that was supposed to arrive in today's mail! The problem is that your mail has been inadvertantly sent to a neighbour's house, so you have to retrieve it in order to get a cab to the Airport. Your new neighbour's are extremely paranoid characters, so this isn't easy......in fact NOTHING comes easy in Bureaucracy!!. Though there are only 21 points to score, this is regarded as one of the toughest Infocom games since Spellbreaker. A seperate 'score' for your blood pressure goes up one point each time you do something wrong! Clues are scarce and sometimes only inferred, not actually hinted at in the text so recognising the nature of the puzzle is the only way to grasp the solution in these cases. THE SOLUTION (As near as dammit!!) Note:- Two areas, the AIRPORT and SWITCHGEAR ROOMS, are virtually impossible to describe in detail as there are many random occurences! HOME. W - GET ALL - E - OPEN DOOR - GIVE BEEZER CARD TO MAN - GET TREATS - PUT WALLET IN POCKET - OPEN DOOR - E - N - N - W. TRAVEL AGENCY. GIVE LETTER TO AGENT - GET TICKET - E - S - S - OPEN MAILBOX - GET LEAFLET - EXAMINE LEAFLET - EXAMINE STAMP - N - DROP TREATS - E. RESTAURANT & FLAT. WAIT - (When the Waitress arrives, order whatever you want) - WAIT - (order again) - EAT BURGER - SOUTH - W - N - GET TREATS - N - E - KNOCK ON DOOR - S - (Flat) - GIVE LEAFLET TO MAN - GET MAIL - EXAMINE MAGAZINE - (Notice 'C' sticker) - N - W - S - W. BOOKSHOP. OPEN CASE - GET GAME CARTRIDGE - SHOW GAME CARTRIDGE TO CLERK - YES - LOOK AT CARTRIDGE - GIVE GAME CARTRIDGE TO CLERK - DROP CASE - E - S - (Three times!). LLAMA PEN. READ NOTICE - OPEN MAILBOX - LOOK IN MAILBOX - LOOK IN PEN - OPEN TREATS - PUT TREATS IN MAILBOX - GET MAIL - EXAMINE FLYER - (Notice 'E' sticker) - N. MANSION. RING DOORBELL - N - E - S - OPEN DOOR - W - S - GET PAINTING - N - SHOW PAINTING TO MACAW - GET MAIL - EXAMINE BOOKLET - (Notice 'D' sticker) - E - DROP PAINTING - N - W - S - (three times) - WAIT - (until you hear the voice) - N - W. IN FARMHOUSE. WAIT - (until the weirdo appears) - SAY "UNFORTUNATELY, THERE'S A RADIO CONNECTED TO MY BRAIN" - WAIT - E - S. AT GATE. (After the voice speaks.....) - SAY "ACTUALLY, IT'S THE BBC CONTROLLING US FROM LONDON" - [SAVE GAME] - S - (Answer questions from the magazine included with the game! Just type in the answer - don't preface it with "SAY"). GAOL. EXAMINE DOOR - CUT BARS WITH HACKSAW - EXAMINE KNIFE - PUSH BUTTON - PULL LEVER - GET POWER SAW - PLUG POWER SAW INTO GENERATOR - SIT ON GENERATOR - GIVE POWER SAW TO WEIRDO - N - WAIT - WAIT - UP - GET MAIL - EXAMINE ENVELOPE - (Notice 'B' sticker) - OPEN ENVELOPE - READ MEMO - GET CHECK - N - (until you enter the Bank) BANK. N - (then EAST/WEST to find withdrawal window) - YES - FILL OUT SLIP - (for $75) - GO TO DEPOSIT WINDOW - YES - GIVE WITHDRAWAL SLIP TO TELLER - GIVE CHECK TO TELLER - SHOW BEEZER CARD TO TELLER - GO TO WITHDRAWAL WINDOW - MAKE WITHDRAWAL - YES - FILL OUT SLIP - (for $75) - GIVE WITHDRAWAL SLIP TO TELLER - S - S - DROP DEPOSIT SLIP - S - S - W - W. BACK ROOM & THE CAB. READ PAGE 1 - READ PAGE 2 - READ PAGE 3 - (the Cab Company's number always appears on page three of the address book) - CALL (Number) - (Answer with your name) - AIRPORT - (Give your street name and number) - WAIT - (until the man returns to the phone) - E - E - WAIT - (for the cab, which sometimes shows up sooner if you go north, then south!) - GET IN CAB - YES - SHOW BEEZER CARD TO DRIVER - YES - WAIT - WAIT - PAY $20 TO DRIVER. AIRPORT ENTRANCE. N - N - [SAVE GAME when you reach the Omnia Gallia desk] - S - S - E - (until you see a Lost and Found to the South) - N - N - (the distance may vary randomly, but the directions hold true.......if you don't see the Lost and Found, just keep trying to go South until you find it, then move North THREE TIMES!). AIR ZALAGASA. WAIT - (for your turn) - GIVE TICKET TO CLERK - DIRECT - S - CLIMB PILLAR - UP - OPEN GRATE - UP - S - E - N - OPEN GRATE - E - CONTROLLER, DENY PERMISSION - W - S - W - N - DOWN - EXAMINE SPEAKER - PULL RED WIRE - PULL BLACK WIRE - CONNECT RED WIRE TO BLACK WIRE - DOWN - DOWN. ON (and off) AIRPLANE. GET AIRLINE MAGAZINE - GET SAFETY CARD - READ SAFETY CARD - READ AIRLINE MAGAZINE - WAIT - (for the Attendant to get the order and bring some food) - GET UP - S - (five times) - (To Row 8) - SHOW AIRLINE MAGAZINE TO BABY - SIT IN SEAT C - PRESS LIGHT BUTTON - GET UP. SEAT 3B. GET LAMINATED CARD - READ LAMINATED CARD - GET UP - S - (to the telephone) - ANSWER PHONE - YES - YES - YES - WAIT - ASK ATTENDANT FOR STINGLAI KA'ABI - (you may have to move North once to find her) - LIFT HATCH - PULL HATCH - WAIT - (until in the air) - KNOCK ON HATCH - WAIT - PULL CORD - CUT STRAP WITH HACKSAW - (after landing in a tree). IN POT. PUT RECIPE CARTRIDGE IN COMPUTER - OUT. ANTECHAMBER. EXAMINE LOCKER - EXAMINE HANDLES - READ SIGN - TURN LEFT AND MIDDLE HANDLE - TURN LEFT AND RIGHT HANDLE - TURN LEFT AND MIDDLE HANDLE - OPEN DOOR - ENTER LOCKER - DROP AIRLINE MAGAZINE - GET MAGNETIC CARD - EXIT - PUT UNLABELLED (or Unlabeled?!) CARTRIDGE IN COMPUTER - (The next FOUR commands must be in the order in which you found the four stickers, so the commands will vary if you found them in a different order!) - PRINT C - PRINT E - PRINT D - PRINT B - (these latter four commands are entered as one, i.e: PRINTC, etc.). THE SWITCHGEAR ROOMS & AIRLOCK. (Read the display up and down, left to right........it will tell you to enter the FIRST numbered room and go in ANY direction, then SUBTRACT the number of the PREVIOUS room from the number of the CURRENT room. Get the LAST DIGIT of the resulting number. If it is a ZERO, go EAST; a ONE, go SOUTH; a TWO, go UP; a THREE, go NORTH; a FOUR, go DOWN; a FIVE, go WEST. Follow these directions and you will eventually reach and enter the airlock) - QUIT - E - (Follow directions through the Switchgear Rooms) - [AIRLOCK] - PUT MAGNETIC CARD IN DOOR SLOT - OPEN DOOR - (Repeat until it opens) - N. PERSECUTION COMPLEX. READ SIGN - W - EXAMINE LEFT SCREEN - W - EXAMINE LEFT SCREEN - W - EXAMINE LEFT SCREEN - W - [SAVE GAME] - (notice the first page in the address book; there is one change) - PLUG COMPUTER INTO PLUG - RANDOM-Q-HACKER - (no spaces between components of entry!) - (this is for I.D.) - RAINBOW-TURTLE - (again no spaces, for password) - DIR - RUN - PLANE.EXE - DIR - (until a message says that the hacker is about to access a file..........write down the file name) - RUN - DVH2.HAK - (type this when asked which file you are renaming) - TYPE (NAME OF FILE HACKER IS ABOUT TO ACCESS) - (When asked for new name) - YES - DIR - (until shutdown occurs) - W - UP - WAIT - WAIT. HALLWAY. W - S - S - W - READ LETTER. END OF GAME WITH A SCORE OF 21/21!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *