SE-KAA OF ASSIAH Written by Les Hogarth & Clive Wilson Walk Through by Dorothy Millard (C64 Version) Notes 1. You need to make approximately ten moves before the staff and cloak appear. 2. Do not hang around too long in the castle before making a move, or an evil brood of lost souls will appear, pause instead. 3. In part 2 on the Plains of Beardome, where you arrive from part 2, it is essential to remain still whilst the hopper is running across the screen. It appears every 15 seconds, so wait until it has just disappeared from the screen then move and wait again for it to cross before moving again. Painfully slow but it guarantees a safe journey. The alternative is to move quickly but this is risky. Walk Through PART 1 (Start in the village), S, E, E, W, W, W, W, E, E, E, E (you will be presented with a staff by the villagers), GET STAFF, EXAMINE STAFF (there is a stud at one end and an ankh at the other), W, W, W, W (the villagers present you with a cloak), GET CLOAK, WEAR CLOAK, E, E, W, W (Beerd will now appear, explain your quest and open the castle doors for you), E, S, E, S (entrance to the Castle of the Dead). S (the door to the north vanishes), W, W (the door is closed), SLIDE DOOR, W (outside the castle), W (shore of a small lake), DROP STAFF, SWIM SOUTH, S (you feel a strong current pulling you), S (beach on the island), W, W, S, S, E, E (a dwarf bars access to the tower), KILL DWARF, ENTER TOWER (of crystal), U (top of column which is filled to the brim with amber fluid), EXAMINE COLUMN (the casket is floating beneath a mesh), D, LEAVE TOWER (the dead dwarf is here), EXAMINE DWARF (carrying a blowpipe and a potion), GET BLOWPIPE, GET POTION, E, E, GET HARNESS, N, N, W, W (beach), SWIM NORTH, DIVE UNDER (you make out a passageway beneath an outcrop), SWIM PASSAGE (you are swimming upwards towards the mesh within the glass column - the casket of vib-ra is here), PUT BLOWPIPE THROUGH MESH, BREATHE WITH BLOWPIPE (fresh air at last), TAKE CASKET, BREATHE WITH BLOWPIPE, D, SWIM UP, N, N (back to shore), DROP BLOWPIPE, TAKE STAFF, SCORE (10%). E, E, E, E, DROP STAFF, DROP HARNESS, DROP POTION, DROP CASKET, GET TORCH, S, W, S, E, E, N, E, E, E, LIGHT TORCH, SEARCH ROOM (before you lie two valves - one is red and one is green), OPEN RED VALVE, W (you detect the small of gas), W (you detect the small of gas from the band around the block), SEARCH ROOM (overhead is a block of ice containing the rod of light - around the block is a metal band studded with holes), LIGHT GAS WITH TORCH (the ice is untouched by the heat), E, E, OPEN GREEN VALVE, W, W (the ice melts allowing the rod to fall to the ground), GET ROD, SCORE (20%). W, S, W, W, N, E, N, DROP TORCH, GET STAFF, S, W, S, S, S, W, SEARCH ROOM (high above your head suspended from the ceiling you can see a sack which is held in place by a piece of wire tied to the wall), PULL STUD (a small blade emerges from the tip), CUT WIRE WITH STUD (the sack tumbles to the ground but the door slams shut and the doorway disappears), GET SACK, OPEN SACK (inside the sack is the hammer of vib-ra), GET HAMMER, SEARCH ROOM (a lever is fitted to one wall), FILL SACK WITH SAND, PULL LEVER (the gate opens but the far door closes), TIE SACK TO LEVER, SLIT BOTTOM OF SACK (the sand flows out and the gate falls), W (as you go west the sand runs out the far door opens and the gate closes), W, N, E, E, N, W, GET HORN, E, N, E, N, SCORE (30%). S, W, S, E, E, S, S, E, E, E, N, E, E, N, W, W (it's deathly quiet here - the black guardian stops you), THROW STAFF AT GUARDIAN (it pierces his heat and he vanishes), SEARCH ROOM (high up on the ceiling you can see a tiny hook), PULL HOOK WITH ANKH (a ladder swings down), DROP STAFF, DROP CLOAK, E, E, S, W, W, S, W, W, W, N, N, W, W, N, E, N, GET CASKET, GET HARNESS, S, W, S, E, E, S, S, E, E, E, N, E, E, N, W, W, CLIMB LADDER, CLIMB LADDER (you are standing on a high tower overlooking a bleak landscape), BLOW HORN (the huge bird Sebac soars towards you), FIT HARNESS TO BIRD, MOUNT BIRD (the mighty creature lifts you high into the air you have successfully completed part 1 of the adventure), SAVE DATA FOR PART 2. PART 2 (The mighty Sebac pulls back his wings and gently drops you on the plains of Beardome), DROP CASKET, DROP HAMMER, DROP ROD, DROP HORN, N, W, GET DAGGER, N, W, W, GET MATTING, SCORE (40%), E, E, S, E, E, E, E, E, E, S, W, GET ROPE, E, E, S, E, E (you will now be warned to watch you don't fall), N, N, GET POLE, S, S, W, W, N, W, N, W, W, W, N (you are now by a steep drop into a chasm), CLIMB DOWN (there is, apparently, no way back you are now on the broken pathway to the temple), VAULT GAP (a giant hopper closes in on you), LAY MATTING (over the gap), VAULT GAP (back again the giant hopper follows you and falls to it's death), VAULT GAP, EXAMINE DOOR, READ INSCRIPTION (reads "Initially utter Ancient Words Of Reasoned Dialect"), SAY AWORD (the first letter of each word - the door swings open), N (temple). W, GET TALISMAN, EXAMINE TALISMAN (etched on the talisman is the faint outline of a scarlet Piscean and the words "Mind over Matter" - means red herring), DROP TALISMAN, W, W, S, S, W, W, N, GET EGG, S, E, E, N, N, E, E, E, E, E, E, GET PHIAL, W, S, E, S, S, E, CUT VINES, CUT VINES (you find an exit to the south), S, S, W, W, N, W, W (now back on Beardome - observe the hopper movements), W, W, S, DROP POLE, DROP PHIAL, GET HAMMER, N, E, E, E, E, E, S, E, S, E, E (back to where you were told to watch you don't fall ), SEARCH PLAIN (to the east lies a steep droop and below you can see a small ledge), TIE ROPE TO TREE, LOWER ROPE, CLIMB DOWN, EXAMINE LEDGE (much lower down can be seen another ledge), CLIMB DOWN (you are on a high ledge - a mound of earth lies against the cliff), DIG IN EARTH (you uncover a lever), PULL LEVER (a secret entrance is now revealed), GO IN, W, W (some natives are beating on a drum and a dark figure blocks your path), THROW EGG AT FIGURE (a tiny hopper emerges from the broken egg and bites the figure who fades into nothingness), S, S, E (blacksmith's forge), REPLACE HAMMER, SCORE (55% - a voice speaks "Speak now or forever"), W, N, N, E, E, E, CLIMB UP, CLIMB UP, GET ROPE (observe the hopper movements again), W, W, N, W, W, N, W, W, W, W, S, GET ROD. E, S, S (broken bridge), SEARCH BRIDGE (there are walls either side), CLIMB ONTO WALL, SEARCH BRIDGE (behind on either side are what seem to be ledges), JUMP LEDGE (you are ankle deep in shattered bones), EXAMINE LEDGE (you are above the gates of darkness), EXAMINE GATES (the large gate has iron spikes from which hang rotting ropes), TIE ROPE INTO LOOP, LASSO SPIKES (the lasso falls over the spikes and is now secure), PULL ROPE (the gate of darkness opens), CLIMB DOWN (you are standing just outside a cave entrance), W (dim cavern), W, W (you are within the sacred cavern of light - the crimson orb of I-Bell rests on a plinth), EXAMINE ORB (it has a small receptacle inside), OPEN ORB, REPLACE ROD (as you replace the rod a shaft of sunlight falls into the orb), TURN ORB (the shaft of sunlight falls on the rod - the runes say "Speak answer where I listen and listen where I speak"), SCORE (70%), E, E, E, CLIMB UP, GET ROPE, JUMP BRIDGE. N, N, W, GET CASKET, GET PHIAL, E, S, S (back to broken bridge), SEARCH UNDER BRIDGE (beneath the bridge can be seen a flight of steps), CLIMB ONTO WALL, CLIMB UNDER BRIDGE (you are now at the stairs), E, D (you have fallen into a turgid pool and a slug heads towards you), SWIM TO SHORE, LOOK UP (you see an opening above your head), PUT SOMA IN POOL (you have now drugged the slug), E, E, E, D (narrow tunnel), E, E (a pair of trapdoors are here), OPEN FIRST TRAPDOOR, CLIMB DOWN (the voices are all around you), SEARCH RECESS (to find a small recess in one wall), REPLACE CASKET (you get the message "HEARKEN - remember to listen where I speak"), SCORE (85%). GO UP, W, W, U, S, W, W, CLIMB UP, W, CLIMB UP (back to broken bridge), N (observe the hopper movements again), N, N, E, E, E, E, S, E, S, E, E (to "watch you don't fall"), TIE ROPE TO TREE, LOWER ROPE, CLIMB DOWN, CLIMB DOWN, GO IN, W, W, SAY ANSWER (you are told "Go thee and listen"), E, E, E, CLIMB UP, CLIMB UP, GET ROPE (observe hopper again), W, W, N, W, W, N, W, W, W, S, S, S (broken bridge), CLIMB ONTO WALL, CLIMB UNDER BRIDGE, E, D, SWIM TO SHORE, E, E, E, D, E, E, CLIMB DOWN (trapdoor), LISTEN (you are told to go to the ivory gateway), GO UP, W, W, U, S, E (you are now at the ivory gateway), LIFT GATE (Oh, mighty Se-Kaa, oh brave adventurer, our powers are now restored that he may rule this fair land once again - they quest is done). THY SCORE 100%