Sound Tracker Module File Format 
  -------------------------------- 
 
This document (C) Copyright 1990, Steven W Green.  This document may 
be freely distibuted, providing that any corrections are sent to me, 
this copyright notice remains intact and that it does not breach any 
law. 
 
Deduced by reverse engineering a soundtracker player and looking at 
the files.  The author of this document can not be held responsible 
for any damage caused by inacuracies in this document.  The author has 
absolutely no relationship with anybody concerned with the creation of 
SoundTracker or related utilities. 
 
 
Overall Structure: 
  Module name   char[20]; 
  Instruments   INSTRUMENT[15 or 31]   30 bytes per instrument 
  Header        UBYTE[2]; 
  Sequences     UBYTE[80]; 
  [ID]          LONG                   'M.K.' 
  Patterns      PATTERN[]; 
  Samples       WORD[][] 
 
There appear to be 2 different flavours of Soundtracker modules. 
Earlier ones, which allow 15 instruments and later ones allow 31.  A 
way to find out the version is to look at the LongWord at offset $438 
from the start of the file and compare it with the packed string 
'M.K.' (presumably the initials of  someone?). 
 
 Version1  Version2 
offset length | offset length | section 
--------------+---------------+----------------- 
     0     20 |     0      20 | Module Name 
   $14  30X15 |   $14   30X31 | Instruments 
  $1d6      2 |  $3b6       2 | Header 
  $1d8     80 |  $3b8      80 | Sequences 
              |  $438       4 | Version ID 'M.K.' 
  $258 1024X? |  $43c  1024X? | Patterns 
   ?     ?    |    ?      ?   | Samples 
--------------+---------------+----------------- 
 
 
Instrument structure 
-------------------- 
 
Each instrument occupies 30 bytes. There are either 15 or 31 
instruments in a module. 
  char name[20];   A null terminated filename 
  WORD unknown; 
  WORD length;     Length of sample in words 
  WORD volume;     Default volume (0..64) 
  WORD unknown 
  WORD repeat;     1=No repeat, otherwise position in sample for 
                     repeat play of continuous sample. 
 
To find the sample, you must find the end of the track data by finding 
the maximum track number from the seqence section and then multiplying 
by 1024 and adding to the start of the pattern data.  Then each 
instrument sample is simply stored one after the other. 
 
Note that the 1st instrument is instrument 1.  Thus the instruments 
are numbered 1..15 or 1..31. 
 
The instruments should be sampled as an A (110/220/440Hz) at 14KHz. 
This is a calculated guess. 
 
The filename is an Amiga name, often beginning with a volume name such 
as ST-01:filename 
 
Header 
------ 
 
  UBYTE n_tracks;   Number of tracks to play 
  UBYTE unknown;    Maybe highest note (78) 
 
Sequences 
--------- 
 
This is an array of 80 bytes.  It is a list of patterns to play and 
they are read in order for n_tracks tracks, unless a jump instruction 
is encountered in the pattern data. 
 
Pattern Data 
------------ 
 
Each Pattern is 1024 bytes long.  A pattern consists of 64 events. 
there is one Longword for each of the 4 tracks.  An event is executed 
each 'tempo' vertical-blanks.  I don't know whether this should be 50Hz 
or 60Hz.  I shall be assuming 50Hz.  The default tempo is 6.  A 
typical song may have 4 events per crotchet => 16 per bar of 4/4 => 4 
bars per pattern.  Then on 60Hz systems you could skip one in 6 VBL's 
to keep the same tempo. 
 
The format of a track event is: 
 
         7   6   5   4   3   2   1   0 
       +---+---+---+---+---+---+---+---+ 
Byte 0 |  Unknown  | I | Frequency hi  | 
       +---+---+---+---+---+---+---+---+ 
 
       +---+---+---+---+---+---+---+---+ 
Byte 1 | Frequency mid | Frequency lo  | 
       +---+---+---+---+---+---+---+---+ 
     
       +---+---+---+---+---+---+---+---+ 
Byte 2 |   Instrument  |    Command    | 
       +---+---+---+---+---+---+---+---+ 
 
       +---+---+---+---+---+---+---+---+ 
Byte 3 |            Value              | 
       +---+---+---+---+---+---+---+---+ 
 
 
Frequency is a 12 bit value ranging from $71 to $358.  It is the value 
put directly into the Amiga sound chip.  The actual frequency can be 
calculated as: 
                6 
        3.5 X 10     [3.579545 (PAL), 3.546895 (NTSC)] 
   f = ----------- 
          value 
 
This is an aproximate value.  The actual value depends on the video 
display and varies for PAL and NTSC.  The exact values can be found in 
the Amiga hardware reference manual.  It is the horizontal scan line 
frequency multiplied by 124 X 2, or something similar.  A value of 0 
means use the same as before. 
 
Instrument is either a 4 or 5 bit value.  If the extended instrument 
is allowed thn the I bit becomes bit 4 of the instrument.  A value of 
0 means use the same instrument as before. 
 
Command is one of: 
    0 : Arpeggio 
    1 : Portamento Up 
    2 : Portamento Down 
 3..9 : Reserved for future use 
   10 : Volume slide 
   11 : Position Jump 
   12 : Set Volume 
   13 : Pattern break 
   14 : Set filter 
   15 : Set speed 
 
Value is used differently depending on the command: 
  Arpeggio: 
    A value of 0 means NO arpeggio.  This also doubles as a NO COMMAND 
    instruction. 
 
    If the value is non-zero then it is split into 2 nybbles.  The 
    note will warble between different frequencies of: 
      Base note 
      Base note + 1st nybble (semitones) 
      Base note + 2nd nybble (semitone) 
      Base note 
      Base note + 1st nybble (semitones) 
      Base note + 2nd nybble (semitone) 
    The note changes each VBL (20ms). 
 
 
  Portamento: 
    The value is either added or subtracted to the base note each VBL 
    depending on the direction.  The value refers to the amiga 
    frequency as referred to above.  The note is always forced into 
    the range $71..$358. 
 
  Volume slide: 
    The volume is changed by VALUE each VBL.  Presumably it is in 2's 
    complement so that -ve and +ve values can be used.  Presumably 
    values are clipped to the range 0..64? 
  
  Position Jump: 
    Value is the position within the Sequence list to jump to 
 
  Set Volume: 
    Set the current volume to value.  This is a value between 0..64 
    and is the value used by the Amiga hardware! 
 
  Pattern Break: 
    Ends the current pattern. 
 
  Set Filter: 
    A value of 1 turns the Amiga's filter ON, value 0 turns it off. 
    Other values are undefined. 
 
  Set speed: 
    Value is the number of VBL's between events.  The default is 6. 
    It should be a value between 1..15.