EddyHawk's Info List
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GAME CONSOLE
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-Atari

-Coleco

-Game Watch

-Game Boy

-NES (Nintendo Entertainment System)
 by: Nintendo
 -1 BG layer
 -32 colors at once
 pc emulator:
 -NESticle (NESE)
  by: BloodLust
  date: Sep 1997
  compiler: wc v10.60

-SNES (Super Nintendo Entertainment System)
 SF   (Super Famicom)
 by: Nintendo
 comparison with NES:
 -more complex main CPU
  called 65c816
   max 3.58Mhz
   higher clocked (2x)
   256 instructions
   there may 2-3 cpus
 -Sony SPC700
  2.5Mhz snd processor: 8 channel digital snd processor + real-time snd
   sample depres + stereo
 -Sound DSP, with eight 16-bit stereo channels, presed samples, hw
  attack-decay-sustain-release volume processing, echo, pitch modulation
  and digital FIR snd filter.
 -DSP1
  a math co-processor chip inside the cartridge of some games,
  notably Mario Kart and Pilot Wings.
 -Any other odd chips that manufactures sometimes placed inside the
  cartridge to enhance games and as a nice side-effect, also act as an 
  anti-piracy measure, e.g. S-DD1, C4, etc.
 -2 custom gfx processor:
  Super FX
   a 10/21MHz RISC CPU developed by Argonaut Software used as a game enhancer
   by several game tiles, including Yoshi's Island (best single-player game
   on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX,
   StarFox, Starfox 2, Stunt Race FX and Vortex.
  SA-1
   fast, 65c816 8/16-bit processor, clocked at 10Mhz. It also contains
   some extra circuits developed by Nintendo which includes some very fast
   RAM, a memory mapper, DMA, several real-time timers, and the region
   lock-out chip. It seems to be used in several other games that Nintendo
   released in 1996 and beyond, notably Kirby Superstars, Kirby Dreamland 3
   and Paradius 3.
 -address more mem
 -larger ROM image
 -4 BG layers, 256 colors at once
 -twice sprite numbers, each can be twice larger
 -transparency -> max 32k colors
 -8 (background) gfx modes
 pc emulators:

 -ZSNES
  by: zsKnight, _Demo_, Pharos
  year: 1997-2001
  variant: for Win32/Linux
  V0.635 beta [1998]
   compiler: nasm, wdosx
   type: flat.binary (inpresible), 486DX-100
   size: ~2.5Mb
   note: much slower when using Quarterdeck/QDPMI
  V1.17b beta [1999]
   compiler: nasm, djgpp v2
   size: ~3.9Mb (presible to ~365kb)
   note: can't run with Quarterdeck/QDPMI 'not enough mem'
  V1.31b [2001]
  V1.33
  adv: mouse & keyboard driven GUI
  note:
   the best
   but why prog x mostly full of 00h?

 -Snes9x DOS
  by:
   Gary Henderson (England), Chad Kitching, Jerremy Koot,
   TeleKawaru, Kreed, et al
  type: 486DX-100
  variant: for Linux i386 & Solaris
  96
  97
  9x V0.12 [July 1997]
  9x V1.26b [Sep 1999]
   size: ~488kb (x-presed by UPX V0.70)
   EdH: page fault when exit, cause inequal FATs, etc on my 2nd cpu
  9x: Beyond Limit
   win32 ver

 -NLKE DOS
  by:
   LordEsnes aka Charlos A. Lozano, Ishmair, Nerlaska aka Miguel Angel, Pyrgo
   (Spain)
  year: 1997-2000
  type: 486DX-100
  compiler: djgpp v2.01
  V beta .05 public [Jan 2000]
   size: ~400kb (x-presed by DJP)
   EdH: when using cfg -> page fault
  note:
   integration of 2 emulators:
    NLKsnes
    Esnes (by Lord Esnes & Ishmair)

-N64 (Nintendo64)
 by: Nintendo
 93mhz cpu
 RAM: RDRAM
 note: some pc emulators exist

-Dolphin
 by: Nintendo
 note: not use RDRAM anymore?

-GameCube
 by: Nintendo
 date: Aug 2001
 485Mhz Gekko pc mcpu
 USD 199.95

-Sega Genesis
 by: Sega
 cpu: 68000 8Mhz
 sound cpu: Z80 4Mhz
 sound chip: YM2612

 pc emulator:
 -genecyst DOS
  by: BloodLust
  compiler: wc v10.60
  v0.32 [Sep 1997]
   'bloody', mouse-driven GUI
   the best emulator
  vx.xx [Dec 1997] : last ver?

 -KGen
  by: Steve Snake/KML (England)
  compiler: wc32
  V0.34b
  -X
   MMX ver
  98 V0.4b beta test [Jun 1998]

-PCE (PC Engine) or Turbo Graphics 16
 by: NEC (Japan)
 1st to use CDROM
 pc emulator:
 -MagicEngine
  by: David Michel (France)
  year: 1996-1997
  type: 486, 8Mb RAM
  V0.8 [1997]

-Sega Saturn

-Dreamcast
 by: Sega
 note:
  can be thought as X-Box Lite -> contains WindowsCE
  recently withdrawed

-PlayStation
 by: Sony
 33mhz cpu
 note: some pc emulators exist

-PlayStation II
 by: Sony
 release: Mar 1999
  200/300mhz cpu
  can process 75m (20m with effects on), faster than voodoo3, dreamcast, tnt2
  fpu 3x faster than PIII
 note: uses DVD & RDRAM

-X-Box
 by: Microsoft
 cheaper? than ps2
 nvidia? gfx card
 pentium iii? cpu
 windows-lite os
  full directx8+ support
  huge game/graphic libraries from pc
 game development isn't controlled by manufacturer
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RELATED
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-Game Genie
 by: Lewis Galoob Toys
 note: SNES game cheater

-Gold Finger
 note: SNES game cheater

-Pro Action Replay
 note: SNES game cheater